- In ART We Trust -

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Saturday, May 1, 2010

LEONID KOROSTYSHEVSKIY

Email: leonid@artbrigade.com

Work History:







OBJECTIVES
To obtain a position as a 3D computer graphic artist within a company where I can best utilize my traditional art, graphic design skills and vast experience in architectural environments and 3D modeling.

PROFESSIONAL SKILLS
Fine Art: Experience in creating paintings, murals, sculptures in a wide variety of styles and medias (media skills include pencil, markers, pen, ink, watercolor, acrylic, airbrush, pastel, charcoal, sanguine, and clay). Solid conceptual art skills.
Architecture: Participating in projects for designing residential, industrial, and sport buildings. Designing projects for the museums, exhibitions, and art galleries, including sketching, drafting, rendering, and mock-ups.
 
- 3D programs: MAYA, 3ds Max, Mudbox, Radiant, Softimage.
  - 2D programs: Adobe Photoshop, Adobe Illustrator, Dreamweaver MX, QuarkXpress, Painter.

Operating Systems: Microsoft Windows, Mac.
3D modeling/design: Modeling industrial, urban, futuristic and realistic looking terrains, buildings, objects, and interiors. Strong design sense with experience in environmental modeling; perceptive knowledge of architectural styles and details.
Textures: Creating any kind of textures (high and low resolutions), UV mapping. Solid texture painting skills.


PUBLISHED TITLES:

2010 “The Sims 3 Late Night” PC,
2010 “Iron Man 2” Xbox 360, PS3,
2009 “Guitar Hero Van Halen” Xbox 360, PS3, Wii, PS2
2007 “The Simpsons Game” Xbox 360, PS3, Wii, PS2, , Nintendo DS
2006 “Tiger Woods PGA Tour 07” Xbox 360, PS3
2005 “Tiger Woods PGA Tour 06” Xbox 360
2005 “The Sims 2 University” Expansion Pack PC
2004 “The URBZ: Sims in the City” PlayStation 2, Xbox, GameCube
2004 “The Sims 2” PC
2003 “Sim City 4: Rush Hour Expansion Pack” PC
2001 “Rumble Racing” car racing sport game for PlayStation 2
2000 “NASCAR Rumble” car racing sport game for PlayStation
1998 “Future Cop L.A.P.D.” 3D real time action/strategy arcade game for Sony PlayStation, PC and Mac


PROFESSIONAL EXPERIENCE:
 5/2010 – present "Electronic Arts/ Sims" Redwood Shore, CA
Project: "Sims Medieval", PC
Position: Senior UI Artist
Working with Art Director, designers and programmers to deliver the highest quality art assets for the assigned game platform within the technical constraints of the platform.
Creating UI elements: icons, buttons, toggles, sliders and popup menus using Photoshop and Illustrator software and convert the assets to game format then making refinements as directed. Creating mock ups and layouts (HUD).



Project: “Sims 3 EP3“, PC.
Position: Senior Environment Artist

Concept and design.
Modeling, texturing and UV different types and styles of architectural buildings and constructions. Set up lighting and creating lightmaps for each unique building.


 5/2009 – 5/2010 "Sega Studios  of SF" San Francisco, CA
Project: "Iron Man 2", PC
Position: Senior Environment Artist

Working with designers to create and adjust terrain meshes using terrain editor in World Editor Tool. Creating textures and shaders for terrain and overlays. Creating and adjusting high resolution terrain color filters (megatextures). Modeling and texturing building, bridges, structures and props. Creating and populating foliage in 2 levels. Placing buildings, structures and prop objects using the World Editor. Adjusting lighting and atmospheric effect. Preparing and set up prefabs.


 5/2007 - 5/2009 " Activision" Redwood Shore, CA
Project: “Guitar Hero Van Halen” Xbox 360, PS3, Wii, PS2
Position: Senior Environment Artist
Modeling and texturing 2 venues (Madison Square Garden and London Town Bridge) and props. Concept Art, Light Shows, Character‟s lighting.
UI: creating achievement icons, rock rank patches and icons.

Project: “Call of Duty” Xbox 360.
Position: Senior Environment Artist
An unannounced first person shooter action project for Xbox 360 and PS3 (canceled).
Modeling and texturing terrain, buildings, architectural elements and props using GtkRadiant game engine. Preparing and set up prefabs.

 2003 – 5/2007 "EA" Redwood Shore, CA
Project: “The Simpsons Game” Xbox 360, PS3, Wii, PS2, Nintendo DS.
Position: 3D Senior Artist.

The Simpsons Game is an action/platformer video game based on the animated television series The Simpsons, made for the Wii, PlayStation 3, Xbox 360, PlayStation 2, Nintendo DS, and PlayStation Portable.
Modeling and texturing terrain, buildings, structures and prop objects for “Colossal Donuts” (classic Tree house of Horror episode, Lard Lad) level.
Working with 2 outsourcing houses. Preparing, checking and reviewing assets (objects and structures) from outsource companies to make sure it works properly in the game.

Project: “Tiger Woods PGA Tour 07” Xbox 360, PS3.
Position: Lead course artist.
Modeling and texturing terrain of all 18 holes of” St Andrews” old golf course, Scotland.
Managing other artists to make sure all the components of St Andrews golf course work
properly in the game.
Creating texture maps when necessary to support 2D artists.
Researching and obtaining necessary reference materials to complete environment
design.

Project: “Tiger Woods PGA Tour 06” Xbox 360.
Position: Lead course artist.
Modeling and texturing terrain of all 18 holes” The Riviera Country Club” golf course.
Managing other artists to make sure all the components of Riviera Golf course work
properly in the game.
Creating texture maps when necessary to support 2D artists.
Researching and obtaining necessary reference materials to complete environment
design.

Project: “Tiger Woods PGA Tour 06” PlayStation2, Xbox.
Position: 3D Senior Artist.
Modeling and texturing interior of “Modern Era ” club house for “All –New Rivals Mode”.

Project: “The Sims Expansion Packs” PC
Position: 3D Senior Artist.
Designing, modeling, and texturing of highly detailed 3D objects and structures; creating a conceptual art sketches.
Creating floors and walls for the game.

Project: “The URBZ” PlayStation2, Xbox, GameCube
Position: 3D Senior Artist.
Designing, modeling, and texturing objects and structures.
Sketching, modeling, and texturing interior of all CAS (Create - A – Sim rooms);

Project: “The Sims 2” PC
Position: 3D Senior Artist.
Designing, modeling, and texturing of highly detailed 3D objects and structures.
Creating floors, walls, and fences for the game.

Project: “Sim City 4: Rush Hour Expansion” PC
Position: 3D Senior Artist.
Working together with designers to create a detailed conceptual art sketch containing all gameplay elements of the game.
Modeling highly detailed 3D objects, structures, and transportation network (including setting up lighting for day and night time mode, creating and implementing texture maps).


 1/2002 – 10/2002 "Midway Games West Inc." Milpitas, CA
Project: “Nitrocity" - car racing game for PS2, Xbox, GameCube.
Position: 3D Senior Artist.
Drawing conceptual sketches and creating level design maps.
Modeling and texturing different types of roads for the open city environment racing.

 2/2001-12/2002 "Blue Planet Software Inc." San Francisco, CA
Project: "Tetris Worlds" - arcade game, based on very popular “Tetris” games for PC, PS2 and Xbox
Position: Lead Artist
Creating interface design concept of the game with development of the screens structure (including all transitions, links, and interactions between screens; fonts, arcade elements, and in-game animation).
Modeling and texturing of “On-Line World” level.


 1997 - 2001 "Electronic Arts" Redwood Shore, CA
Project: "Rumble Racing” - car racing game for PlayStation2
Position: Lead Artiston 2 Levels
Drawing conceptual sketches.
Designing, modeling, texturing, and color vertex lighting of entire two tracks: “Touch and Go” and “Car Go”.


Project: "NASCAR Rumble” - car racing game for PlayStation
Position: Lead Artist on 3 Levels
Drawing conceptual sketches.
Designing, modeling, texturing, and color vertex lighting for entire three tracks of Metropolis “Night Flight”, “Urban Decay”, and “Ship Shape”.


Project: "Future Cop L.A.P.D” - 3D real time action/strategy arcade game for PlayStation, PC
Position: Senior 3D Computer Graphic Artist
Drawing conceptual sketches.
Modeling, texturing and color vertex lighting for an entire level “Long Beach”.


 1995 - 1997 " Stormfront Studios " San Rafael, CA
Project: "Hockey 97" - 3D real time sport game for PC and Saturn.
Position: 3D Computer Graphic Artist
Creating interface design concept of the game screens structure (including all transitions, links, and interactions between screens; fonts, and arcade elements).


Project: " Byzantine: The Betrayal” the mystery/thriller adventure game for PC
Creating objects, textures, and sprites for the main menu.

 1994 - 1995 "Northstar Studios Inc. " San Mateo, CA
Project: "3-Decathlon” 3D real time action sports game for PlayStation
Position: 3D Computer Graphic Artist

Creating objects, textures, and sprites for the main menu.

Additional employment history includes work in advertising company and architectural firm.


EDUCATION
1983-1989 Master Degree in Architecture (major)/Fine Art University of Art, Kiev, Ukraine
1976-1979 AA Degree in Industrial Design College of Art and Industrial Design, Kiev, Ukraine.
References available upon request